TaTaT is one of those epic stories that is really about deep and enduring (if intermittent) friendship. Sadie Green and Sam Masur met as children, when Sam was recovering from a grave injury to his left foot. Their connection was instantaneous, and they spent hours (690, in fact!) bonding over video games and the vagaries of life until, in one of those aforementioned vagaries, they experienced their first rift. The real story picks up when they meet again during their college years and decide to design a video game together. Funnily enough, despite my lack of interest in video games, Gabrielle Zevin managed to make their creation intriguing and compelling (helped along by leaving out programming minutae and focusing on storylines). As Sam said, this book opened our eyes to the creative and artistic aspect of video game design. But for me, it was the relationships that made this book.
I also liked the big words! There were not an annoying number of them, but there were enough to make me feel like I was reading a smart book. I even kept a list! It's been years since my last "Words of the Day" post, and I don't feel especially driven to create one now, but if I did, the words from TaTaT would have been perfect. It's a great mix of ones whose definitions I think I might know (but I'm not certain) and ones I'm not sure I'd ever heard before: cicerone, echt, ersatz, ludic, grok, bromide (not in the chemical sense), Weltschmerz, collogue, trenchant, kenophobia, Torschlusspanik, viridescent, itinerancy, roundelay, Zweisamkeit, deictic, jejune, eidetic.
After having enjoyed this book so much, we of course are interested in reading more by Zevin. But here is where we diverge: I want to read Memoirs of a Teenage Amnesiac (despite the fact that it is marketed for teenagers; it's that reference to amnesia that grabs me), while Sam has already purchased a copy of The Storied Life of AJ Fikry.
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